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 Balances/Bugs/Nerfs ?

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Paoly28




Posts : 5
Join date : 2012-11-17

Balances/Bugs/Nerfs ? Empty
PostSubject: Balances/Bugs/Nerfs ?   Balances/Bugs/Nerfs ? EmptyTue Dec 04, 2012 6:32 am

There are things that i could consider be of the wrong formula or skills which will need further testings
and few skills that are overpowered,

Wrong formula:

Hundred Spears formula is old
Vanishing Point formula is old
CI ? dunno about this but we are able to deal 999,999 damage with these.
Criticals seems to be piercing armor ? (should only add additional 40% damage)
Soul Breaker *formula is old should be ([atk+matk]*(Skill level*80%))

Some matk increasing cards/equipment aren't working as they're intended to be as they add both the status matk and equip/weap matk
namely*

Zakudam
Fallen Bishop

+%matk are different since they increase overall matk

Bug

Venom Splasher timer is old, should be 3 seconds all levels ? forgot the changes about splasher but formula is working just fine after the renewal patch back in the year 2009.

Hell's Plant doesn't have a skill-re use delay.

Overthrow , under special circumstances or whenever the skills is spammed there's a good chance the skill is casted twice.

Nerf Suggestions

Zenkai *can only use 1 zenkai at a time, zenkai should work like traps and explodes on an AOE once the zenkai is activated it should be removed, cannot be placed under a target.

Overthrow *formula 25,000-50,000 damage when the class is dual wielding overthrow should deal twice the damage. and also woe penalties doesn't apply to overthrow, which is infact weird considering that it is reduced by thara.

Hell's Plant * cannot be placed under a trap or another hell's plant.

Thorn trap * cannot be placed under a target.

(As we all know the 2nd Job of Ninja's aren't officially released on commercial servers yet and are under-going testings on the ragnarok test server which is sakray and on kRO)


Or we get the Post-Balance patch xD

*kudos gm-team*

More power to you !
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GM OMEGA
Innovation GG Kid
GM OMEGA


Posts : 26
Join date : 2012-11-18

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PostSubject: Re: Balances/Bugs/Nerfs ?   Balances/Bugs/Nerfs ? EmptyTue Dec 04, 2012 4:33 pm

Pending
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pepperslice




Posts : 3
Join date : 2012-12-04

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PostSubject: Re: Balances/Bugs/Nerfs ?   Balances/Bugs/Nerfs ? EmptyTue Dec 04, 2012 8:22 pm

Over throw was not bug... or [chance] casted twice... it is the maximum damage. Very Happy

Neffering Zenkai is not a good idea coz. it is the only way how ninja survive with other 3rd jobs.

the Number of Spirit you summoned and released using zenkai is equal to effective time of element status. {E.g 10x Hyouhu Hubuki + Zenkai = Frozen, so it will take a lil bit longer}
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Paoly28




Posts : 5
Join date : 2012-11-17

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PostSubject: Re: Balances/Bugs/Nerfs ?   Balances/Bugs/Nerfs ? EmptyWed Dec 05, 2012 1:10 pm

no overthrow is extremely bugged, overthrow's damage is actually distributed among targets that it hits.

damage can only reach 50-100k and it's infact weird seeing an RK with 90,000hp, max redux 2 alligators cranial noxius taken down by a 200k damage overthrow.

and have you seen an 3rd ninja on an official server ? RuRO,kRO,sakray ?
finalstrike is also bugged.
No ?
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Paoly28




Posts : 5
Join date : 2012-11-17

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PostSubject: Re: Balances/Bugs/Nerfs ?   Balances/Bugs/Nerfs ? EmptyWed Dec 05, 2012 1:13 pm

and isn't it weird ?
the sphere that zenkai uses is 1 per group of people ?
shouldn't that be 1 per people that it inflicts in an aoe of zenkai ?
the skill is bugged that's why im suggesting another way for it to work properly without overpowering it.
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nvrmnd




Posts : 5
Join date : 2012-11-27

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PostSubject: Re: Balances/Bugs/Nerfs ?   Balances/Bugs/Nerfs ? EmptyMon Dec 10, 2012 6:52 am

LOL! Laughing

Hell Plant:

The cast of this skill is full variable.

Range of Plants is 1 cell, therefore it is most effective when cast on the target or 1 cell next to the target.


The damage is considered magic damage, irreducible for soft MDEF and hard MDEF, and isnt miss in a gtb wearer.

In WOE, Plants disappear (without doing any damage) if guildmates step on it. Your own homunculus can destroy also Plants, taking no damage from them.

The caster is the only one who can step on the Plants, without destroying them.

In PVM/PVP, Plants deal 100 % damage.

In WoE, Plants deal 50 % damage.

Placing as many plants as possible around the caster provides excellent defense against melee attackers in WoE. For example: a Gfisting Sura.

Plants can not hit ghost property enemies.

Plants are stackable there is no known limit to how many can be stacked on a single cell.

Plants last about 35 seconds, then disappear.

Plants damage is not decreased by Assumptio.

Success rate of Stun and Bleeding is decreased by stat immunity and level difference as usual.

Safety Wall blocks Plants' damage as usual and will disappear if the Plants out damage the wall's "HP".

Energy Coat reduce Plants' damage in 30%.


source - http://irowiki.org/wiki/Hell_Plant

read Smile
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Paoly28




Posts : 5
Join date : 2012-11-17

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PostSubject: Re: Balances/Bugs/Nerfs ?   Balances/Bugs/Nerfs ? EmptyTue Dec 11, 2012 4:24 am

Lol no Irowiki is extremely outdated


looky here for more updated informations

and hell's plant has 5 seconds reuse delay
sorry i was wrong been a while since i played on an official server since i sold my accounts

http://ragnabotko.blogspot.com/2012/06/genetic-balance-formula.html
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